“Cyberpunk 2077” Characters Can’t Get Their P*nises to Stop Poking Through Their Pants

Cyberpunk 2077" Characters Can’t Get Their P*nises to Stop Poking Through Their Pants

Cyberpunk 2077 launched December 10th, and players are running into some surprising glitches. The game isn’t running very well at all on PlayStation 4 and Xbox One. A lot of the problems players are experiencing are frustrating — like frame rate issues and crashing.

Some folks are more amusing, like the one in which Cyberpunk 2077 players can’t get their characters to keep their massive hogs in their pants. You can customize the genitals for your character, V — you can choose to have a p*nis or a vag*na, with two different penis options and a size slider. For some players, the customizable genitalia are causing issues: Their p*nis just won’t stay in their pants.

Best glitch ever. #Cyberpunk2077 pic.twitter.com/XTM4f7s1xj

— Conor Shaw (@ConorFoShaw) December 9, 2020

#cyberpunk2077 @CyberpunkGame noticed a glitch where female penis does not stay in pants in inventory screen. Or is it a feature? 🤔 pic.twitter.com/1dmlyL6JcI

— 🏳️‍⚧️Kimmi🏳️‍⚧️ (@Slinky_dangus) December 10, 2020

Best first glitch for Cyberpunk 2077 so far pic.twitter.com/VCenQzWv1a

— Bipper (@PipperBipper) December 10, 2020

So I got this weird glitch in my game that caused my dick to show through my pancreas but why does my character look like you? @lildickytweets pic.twitter.com/hTIFHgmIUq

— Side Mission (@SideMissionPod) December 9, 2020

Apparently, this is not only a problem for p*nises. Br*asts cannot be contained, either.

Clearly, this is a problem, unless there is something I don’t know and needs explanation. CD Projekt Red has not spoken publicly about the widespread launch problems. 

Cyberpunk 2077 is out now on Google Stadia, PlayStation 4, Windows PC, and Xbox One. (It’s playable on PlayStation 5 and Xbox Series X, too — but an enhanced version specifically for those consoles is scheduled to be released in 2021.)

‘GTA 6’ Fans Ask Rockstar to Take Its Time on Development After Seeing ‘Cyberpunk 2077’ On Console

'GTA 6' Fans Ask Rockstar to Take Its Time on Development After Seeing 'Cyberpunk 2077' On Console

CD Projekt RED first announced the game back in 2012, but it wasn’t really until 2018 that we started to see the game in action and get a taste for just what it could be. Gameplay trailers promised a sprawling, thriving city the likes of which we’d never seen before, with a huge emphasis on player choice and freedom.

After the long delay and hyping, console fans was disappointed how the game runs on console.

CDPR was faced with a fanbase that was expecting a perfect game, but would also get incredibly annoyed at any further delays. In the end, Cyberpunk 2077 released after its third delay… and there are inevitably people now complaining that it wasn’t ready.

To be clear, Cyberpunk 2077 is a monster on high-end PCs and the first wave of reviews (all of which played the game on PC), had a lot of praise for the RPG. However, the game is now available on PlayStation 4 and Xbox One consoles too, and this is where the majority of complaints have been levelled. Fans are running into countless bugs, pop-in, poor quality textures, and other such issues (while some fans is complaining that the game graphics looks like 2006 GTA Auto on PS4 & Xbox One) meanwhile, the game runs well on next-gen PS5 and Xbox Series X but graphics ain’t that impressive

Grand Theft Auto fans, who have clearly been looking at Cyberpunk’s messy console release and have come to a conclusion: Rockstar should take as much time as it needs to develop/work on Grand Theft Auto VI to avoid experiencing such disappointment.

In a post entitled “After Playing Cyberpunk 2077, R* Should Take Its Sweet Time”, Reddit user ExoBoot describes CDPR’s console launch as a “mess”, and expresses hope that Rockstar doesn’t fall into the same issues. “I don’t care if GTA VI is coming out in 2024,” they wrote. “Just don’t be rushed and give us an amazing experience.”

Others in the thread were quick to agree. “Can all of you NOW finally stop bitching about R* being so quiet? They’re doing us a favor,” said one user. Another pointed out that maybe it’s better not to announce a game eight years before release – although of course we all know that GTA VI is coming, regardless of the fact it hasn’t been officially announced yet.

“Rockstar are the masters of not rushing though,” one commenter assured the rest of the thread. “RDR2 took what, 8 years of development? and it released in a pretty damn good state.

“I still maintain that no matter what patches upgrades CDPR do, RDR2 will always look better than Cyberpunk. I’ve played about 10 hours and boy it’s an amazing world and story but golly the graphics are abysmal, RDR2 had it all amazing story, amazing world and amazing graphics.”

‘Cyberpunk 2077’ Runs at 60 FPS On ‘PS5 and Xbox Series X’ But Looks Awful

Cyberpunk 2077' Runs at 60 FPS On 'PS5 and Xbox Series X' PS5 Frame Rate Ain't Impressive

Cyberpunk 2077 came out today for all platforms. The game is now confirmed to run at an unlocked frame rate on next-gen consoles but suffers as a result. 

The game supports the PS4 Pro and Xbox One X in addition to the new generation consoles: PS5 and Xbox Series. There is a strange technical limitation placed on almost every platform. In the case of the PS4 and PS4 Pro, the game targets 30 FPS but fails to achieve this target especially when roaming around in the Night City.

Meanwhile, the Xbox One and Xbox One X, the performance is beyond terrible, especially on the original Xbox One. The game is seen running at a frame rate as low as 15 FPS and even on the powerful Xbox One X, it fails to hold a steady 30 FPS. CD Projekt Red has already confirmed that the day one patch which is out now is the real deal and there likely isn’t a further update, at least for this week.

This offers a toggle between a stable 30 FPS at a higher resolution on the Xbox Series X and an unlocked 60 FPS with a lower resolution that appears to run at dynamic 4K on both PS5 and Xbox Series X.

The performance of the game on the PS5 is inconsistent with the frame rate struggling to hold 60 FPS and there is no way to lock it at 30, unlike the Xbox Series X. As a result, the controller response is all over the place which is crucial for a game like Cyberpunk 2077.

There is no clear winner in this race here, but we have to give the edge to the Xbox Series X for offering a locked 30 FPS option compared to no choice for the PS5. It does lead to a slightly better controller response because the frame rate is steady in this mode.

But hey, It’s the game launch day, so there is a good chance that CD Projekt Red will work on the performance issues on all platforms in the coming weeks.

Download Cyberpunk 2077 on PC Here For Free

Download Cyberpunk 2077 on PC Here For Free

Download Cyberpunk 2077 for PC, here for free.

Cyberpunk 2077 is a 2020 action role-playing video game developed and published by CD Projekt. It was released for Microsoft Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and will come out for PlayStation 5 and Xbox Series X/S in 2021. 

Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality.

A gamer have went on and uploaded the Cyberpunk 2077, it has already gotten more than 20,000 downloads. If you’re interested you can use the link below to grab your own copy, if you haven’t preorder or gotten one.

Download on PC For Free

Cyberpunk 2077 Could Be Delayed (Again) Until 2021 (Rumor)

Cyberpunk 2077 Could Be Delayed (Again) Until 2021

After delaying the game for months, it looks like CD Projekt Red could delay Cyberpunk 2077 again, and we may be looking at 2021 release date, according to a ‘mysterious group of strangers’ from Twitter. Who have some accurate leaks in the past have dropped another tragic leak for fans. But since they’re not reputable leakers we urge you take this with a pinch of salt.


So, what if #Cyberpunk2077 gets delayed….. Again.
Like what if it doesn’t launch this year.

Like uh until 2021.

Just asking….. #cyberpunk

— Tiffany Treadmore Inc. (@HotGirlVideos69) November 9, 2020

Looking at a tweet like this it really isn’t surprising anymore, which speaks a lot of how gamers now perceive CDPR and the struggling management and development that unfortunately struck Cyberpunk 2077 – one of the most highly-anticipated games ever.

The last time Cyberpunk 2077 did get delayed, even the devs themselves found out about it at the same time as we all did. What shocked many people was that the game went ‘gold’, and then was officially delayed.

This would be the fourth time if the delay happens again, as the game was moved from November 19 to December 10 release. Perhaps, postponing the release for only 20 days just couldn’t cut it. Here’s another tweet suggesting that delay could really happen..

Cyberpunk 2077 Twitter account has not tweeted in 10+ days (normal post) and the December 10th date is not in their bio anymore…
Also the vice president said “We feel – maybe not comfortable, but confident” about December 10th.

At this point expect a delay 😔😩 pic.twitter.com/tBlDaBGrsv

— Pyo5️⃣ (@mrpyo1) November 10, 2020

The PC and Next-gen (PS5 and Xbox Series X|S) versions were ready to launch , apparently, but the team struggled with polishing out the current-gen (PS4 and Xbox One) version of the game, were Xbox One version was running extremely unsatisfactory, which could again be the reason of the coming delay if it ever happens (since it’s not officially announced we urge to take this with a pinch of salt it’s still a rumor.)

CD Projekt RED: Adding Ray Tracing to Cyberpunk 2077 Proved Quite Challenging; Means The Game Will Only Run on DirectX 12


In an interview with German website PC Games Hardware, CD Projekt RED Lighting & FX Art Director Jakub Knapik and Lead Graphics Programmer Marcin Gollent spoke about some technical aspects of Cyberpunk 2077.

The major topic that was discussed was ray tracing. Knapik explained the game’s usage while adding that the implementation proved to be quite a challenge in the context of a massive open world game like that featured in Cyberpunk 2077.

In its native mode, so with DXR features disabled, our engine is equipped with global illumination, hence it supports bounced lighting in a platform-agnostic way. Our goal was to create a rendering platform that would use PBR (physically-based rendering) rules and a realistic approach to lighting on all platforms. That paradigm made ray tracing a natural extension of the idea, the next step in its evolution. We worked on a hybrid solution that is added on top of our already existing setup, replacing some of our lighting subsystems with ray-traced equivalents. That gave us basic parity, meaning we don’t have to make a separate lighting variant, and at the same time — a huge quality boost in some areas we found the most useful for Cyberpunk 2077, ones we can further tweak to our needs.


Currently, we use sun soft shadows, a solution that gives us incredibly detailed results, capable of picking up any objects visible to the eye and simulating the natural phenomenon of softening shadows based on distance. We use a ray-traced skylight that works with our proprietary global illumination system, producing a super realistic ambiance coming from the sky and clouds. We also use emissive surfaces like screens, neons to emit realistic soft lighting with perfect shadows during the night. Additionally, and also quite obviously, we take advantage of all the benefits of ray-traced ambient occlusion and we are currently working on ray-traced reflections. As for the biggest benefits, I think they chiefly come from the precision of 3D space ray tracing versus more traditional screen space solutions.

Overall, the implementation of ray tracing into the game engine on a practical level, with all the needed parity and care for our in-engine systems, proved to be quite a challenge. That said, I think the difficulty is something that’s very case-dependent. Every engine is molded to serve specific needs. Our own was set up to enable us to depict the incredible complexity of Night City, with its vast verticality and enormous amounts of assets across the city. All that with dynamic global illumination working in real-time with all local lights, a dynamic day and night cycle, as well as changing weather states.

The Cyberpunk 2077 preview build reportedly had to stick to 1080p resolution with NVIDIA’s DLSS 2.0 enabled on a PC equipped with the RTX 2080Ti graphics card with three ray tracing effects enabled. We’re definitely hoping to see a much more optimized game when it’s released in November 19th.

Cyberpunk 2077 Can Be Played In “Grand Theft Auto Mode”, But You May Want To Adjust At Some Point

Cyberpunk 2077 GTA Mode

CD Projekt Red will be releasing the Cyberpunk 2077 on November 19th. The game will give you all the freedom to play the way you want, but keep in mind that you will not stick with “Grand Theft Auto Mode” for long.

According to PCGamesN, Level Designer Max Pears confirmed that players will be able to go into a rampage in Cyberpunk 2077 if they so chose, and the game provides all the tools to enjoy the GTA mode. However, players will be tempted to change their playstyle once they see more of the quests and the different available options.

If you want to go out on a rampage and have no remorse, then you have got the option, and that’s fine with us.
However, once you start to play the missions and see the amount of options you have, I think that will make players stop and think a little bit before doing something reckless.
We’ve seen a lot of people default to that ‘GTA mode’ and then after a little bit they realise how many things are different and adjust how they play.

There will be multiple Cyberpunk 2077 classes Netrunner, Techie, and Solo, giving you a bunch of different ways to tackle the game, and they’ll also be fluid, meaning you won’t be locked into a single class. In addition, there are multiple Cyberpunk 2077 endings, which reflect choices you’ve made.

So while you’ll be able to tackle the game “GTA mode”-style, perhaps by playing more as the warrior-like Solo class, it sounds like you’ll definitely want to try the other options, too.

Cyberpunk 2077 launches on November 19th on PC, PlayStation 4, and Xbox One. The Google Stadia and next-gen PlayStation 5 and Xbox Series X consoles version will release sometime in 2021.

Cyberpunk 2077 Preview Ran at 1080p On PC with DLSS 2.0 Enabled on an RTX 2080Ti Card

Cyberpunk 2077 Preview Ran at 1080p with DLSS 2.0 Enabled on an RTX 2080Ti Powered PC

Some press folks managed to get their hands on Cyberpunk 2077 preview build in order to try the highly anticipated open world game in development at CD PROJEKT RED.

Some remote access to the game came via GeForce NOW and PC Games Hardware. The performance report from the German publication is a bit concerning on multiple levels, as the Cyberpunk 2077 preview apparently ran at 1080p with DLSS 2.0 enabled raytracing effects enabled on a computer powered by the mighty RTX 2080Ti graphics card.

We play in Full HD – a fact that we first have to digest a bit, given the RTX 2080 Ti in the Alienware presentation computer, there should actually be a little more in the pixel density. In addition, DLSS is activated, so the internal render resolution is again less than 1,920 × 1080 pixels. But ray tracing is also active, in our preview version in the form of shadows, ambient occlusion and indirect lighting (Ray Traced Diffuse Illumination). As we have also known since our Gamescom 2018 impressions of the raytracing titles that appeared later, they run much better after the release – whether it is Battlefield 5 , Metro Exodus or Shadow of the Tomb Raider. The already integrated DLSS already makes a very good impression. Even for Full HD, the picture on the huge 65-inch telly looked relatively sharp, despite the fact that the preview version had chromatic aberration and film grain switched on. The graphics menu was not yet integrated in our build.

Keep in mind that, the raytraced reflections are apparently missing from this build and enabling them would certainly make the game even more taxing on any system. Even with all these caveats, the frame rate dropped below 60fps and down to roughly 30fps in at least one instance, as the article’s author added in a forum post.

But at least at one point, the performance has dropped to ~ 30 fps or even just below it, I could see that and noticed it on the controller. In addition, the game is often jerky, especially when driving. The rest of the time it was okay, but in my opinion, it only relatively rarely hit 60 fps or more.

Of course the Cyberpunk 2077 preview wasn’t bad anyway, as the PC Games Hardware post points out that it looks a lot better than previously released gameplay footage, particularly thanks to the ray traced ambient occlusion, diffuse illumination and shadows. But hey, no doubt the RTX 2080Ti should be able to play the game at 4K resolution with DLSS 2.0 active and all ray tracing effects enabled.

Cyberpunk 2077 will be releasing on November 19th for PC, PlayStation 4 and Xbox Series X. Will be coming to next-gen PlayStation 5 and Xbox Series X consoles too.