Oxford University Study Shows Playing Video Games Can Improve Your Mental Health

Oxford University Study Shows Playing Video Games Can Improve Your Mental Health

A new study conducted at one of the UK’s foremost universities has concluded that the playing of video games could be beneficial to an individual’s mental health. 

The Oxford University study – headed by lead author Professor Andrew Przybylski – states that playing games can be good for your wellbeing and mental health. The study focused on games such as Animal Crossing: New Horizons and Plants vs Zombies: Battle for Neighborville, and its findings are based on 3,274 participants. They add that the study reveals “much-needed evidence to policymakers on the link between play and mental health”.

Przbylski said, as previously reported by Sky News: “Play can be an activity that relates positively to people’s mental health – and regulating video games could withhold those benefits from players.”

The study discovered that the social side of games like New Horizons contributed positively to players’ wellbeing. Of course, the games used in this study are both pretty chilled experiences; but I know plenty of folk who blow off steam with shooters, or use sports games to socialise with pals they can’t see in real life, right now. With some 2.7 billion people regularly playing video games worldwide.

‘Cyberpunk 2077’ Runs at 60 FPS On ‘PS5 and Xbox Series X’ But Looks Awful

Cyberpunk 2077' Runs at 60 FPS On 'PS5 and Xbox Series X' PS5 Frame Rate Ain't Impressive

Cyberpunk 2077 came out today for all platforms. The game is now confirmed to run at an unlocked frame rate on next-gen consoles but suffers as a result. 

The game supports the PS4 Pro and Xbox One X in addition to the new generation consoles: PS5 and Xbox Series. There is a strange technical limitation placed on almost every platform. In the case of the PS4 and PS4 Pro, the game targets 30 FPS but fails to achieve this target especially when roaming around in the Night City.

Meanwhile, the Xbox One and Xbox One X, the performance is beyond terrible, especially on the original Xbox One. The game is seen running at a frame rate as low as 15 FPS and even on the powerful Xbox One X, it fails to hold a steady 30 FPS. CD Projekt Red has already confirmed that the day one patch which is out now is the real deal and there likely isn’t a further update, at least for this week.

This offers a toggle between a stable 30 FPS at a higher resolution on the Xbox Series X and an unlocked 60 FPS with a lower resolution that appears to run at dynamic 4K on both PS5 and Xbox Series X.

The performance of the game on the PS5 is inconsistent with the frame rate struggling to hold 60 FPS and there is no way to lock it at 30, unlike the Xbox Series X. As a result, the controller response is all over the place which is crucial for a game like Cyberpunk 2077.

There is no clear winner in this race here, but we have to give the edge to the Xbox Series X for offering a locked 30 FPS option compared to no choice for the PS5. It does lead to a slightly better controller response because the frame rate is steady in this mode.

But hey, It’s the game launch day, so there is a good chance that CD Projekt Red will work on the performance issues on all platforms in the coming weeks.

Over $300,000 Of NVIDIA RTX 3090 Graphics Cards Have Been Stolen From a Factory In China

Over $300,000 Of NVIDIA RTX 3090 Graphics Cards Have Been Stolen From a Factory In China

More than $300,000 Of NVIDIA RTX 3090 graphics cards have been stolen from a factory in China, first reported by Tom’s hardware

it’s reported that 40 cargo boxes of graphics cards were stolen from an MSI warehouse in the early hours of December 7. This isn’t only a financial blow to MSI and the sellers of the RTX 3090, but it’s also a consumer issue as the RTX 3090 is already incredibly hard to come by. $340,000-worth of those cards isn’t a small amount of stock to go missing.

According to the original report, because of the high amount of surveillance in the area, as well as the fact that MSI inspects trucks regularly, the company thinks it’s an inside job – someone who worked at the warehouse knew how to get the stock out without being noticed.

This situation is a little like the console scalping we’re seeing surrounding the PS5 and Xbox Series X at the moment.

MSI Chinese mainland factory was stolen, stolen 40 boxes RTX3090, the total value of 2200000RMB ……😓
MSI has been officially announced and informed to the police ,Reward of 100000 RMB for reporting effective information. pic.twitter.com/JWw8hOMioG

— 夕惕若厉 (@GoFlying8) December 7, 2020

Although it is unclear how many cards were stolen, as we just have a value of how much the boxes were worth – it’s obvious that even selling a few of these cards at a marked up price is incredibly profitable.

MSI is asking for information on the burglary with a reward of over $15,000 to individuals that can help them find the culprits and the company is working with the police to find out who stole its merchandise.

Scalper Makes $40,000 in Less Than a Week From Selling PS5 Consoles

Scalper Makes $40,000 in Less Than a Week From Selling PS5 Consoles

Given that Sony was caught off guard by the sheer number of gamers wanting to get their hands on a PS5, it was inevitable that some were going to be left disappointed when it came to snagging a console at retail prices.

Till now, some PlayStation 5 and Xbox Series S/X fans have not get their hands on the console’s, there are also those who have missed out because the demand for the next-gen consoles has been so high – which makes the existence of scalpers that little bit more annoying. Scalping is, as we’re sure you know, the process of buying stock of tech, clothes, or pretty much anything and then selling those items on for a higher price than RRP, making the seller a profit.

It has now emerged that one particularly greedy scalper in the United States managed to get his hands on a scarcely-believable 221 PS5 consoles. Charging nearly double their original price at $1,000 each, the individual involved is pocketing almost $500 each time he sells one.

In the last week alone, the scalper involved claims to have made nearly $40,000 by making sales at his inflated rate. Unsurprisingly, the man involved refuses to disclose his full name, insisting that he simply be known as “Mark F.”

Scalper Makes $40,000 in Less Than a Week From Selling PS5 Consoles

It is estimated that Mark has spent more than $99,500 in acquiring his PS5 stockpile, which he says he obtained via a combination of online purchases and bots.

Even when taking into account his significant outlay, if you multiply his profit per unit by the number of consoles in his possession, it quickly becomes apparent that he stands to make a tidy profit should he shift all of his hardware at its current price.

The highly sought-after nature of the PS5 at present means that you would not want to bet against him selling the whole lot before the festive season ends. 

A source from UK scalper CrepChiefNotify recently spoke about a surge in the use of bots to secure items such as the PS5 – a practice that has been prevalent in the shoe industry for years.

The source, identified as Tom, revealed that the group “knew where to go for stock before it was announced” and were “watching all the sites for when they drop stock” and “running bots for members to almost 100 percent guarantee at least one PS5.”

He continued: “Bot developers have seen the demand rise for next-gen consoles and have changed their focus from being sneaker-focused bots into multi-use bots for electronics too.”

The race to secure a PS5 was never going to be an easy one for gaming fans. However, the ever-increasing use of technology to try and rip off genuine consumers is a worrying trend.

Scalpers Who Bought 3,500 PlayStation 5 Now Have 1,000 Xbox Series X Consoles

Scalpers Who Bought 3,500 PlayStation 5 Now Have 1,000 Xbox Series X Consoles

Is quite unfortunate, that some folks are unable to get hold of PlayStation 5 and Xbox Series X, there are also those who have missed out because the demand for the next-gen consoles has been so high – which makes the existence of scalpers that little bit more annoying. Scalping is, as we’re sure you know, the process of buying stock of tech, clothes, or pretty much anything and then selling those items on for a higher price than RRP, making the seller a profit.

The group – named CrepChiefNotify on its social media – has been making quite the profit from reselling consoles they have been buying, and now according to VGC they’ve got their hands on 1,000 Xbox Series Xs, through using bots to purchase the stock.

CrepChiefNotify has been claiming on its social media channels that they’ve been using bot software to skip queues and purchase high-in-demand items. They send out this information to people that buy a membership to their group, and that way they purchase the console en masse. According to VGC, an anonymous member of the group claims that these Xbox Series Xs have specifically come from online retailer Very.

This grabbing of 1,000 units will contribute to the shortages of the consoles that we’re seeing right now, and sadly some parents and gamers will feel the need to pay the higher amount for the consoles that they or their loved ones want. This in turn opens up a lot of buyers to being scammed by fake scalpers which is another level of low.

On their Facebook, the scalper group made a post about the PlayStation 5 shortage and how to make money from the situation back in October, where they said that they’re just “⁠taking advantage of the supply and demand issue here. There are thousands of buyers instantly waiting to buy these for the resell price, but only a select few know how to get them!⁠”

The last time we saw someone bragging about having a stash of consoles they were reselling, they apparently were being robbed by fake buyers.

‘Silent Hills’ Might Be Coming To PlayStation 5, Along With ‘Metal Gear Solid’

‘Silent Hills’ Might Be Coming To PlayStation 5, Along With ‘Metal Gear Solid’

It has been reported at Gamerant that the scrapped Silent Hills, teased so expertly by the PS4-exclusive underwear-stainer P.T., could yet come to PlayStation 5. 

The report quotes someone called ‘Moore’s Law Is Dead’, a YouTuber who in the past predicted that 2018’s God of War would get a sequel (I mean, duh?). The YouTuber reckons they can “almost confirm” the existence of the Kojima Productions-developed Silent Hills as a PS5 exclusive – and that the game will be revealed as part of The Game Awards on December 11th.

We all know that the main man at Kojima Productions, Metal Gear series creator Hideo Kojima, is good friends with The Game Awards’ founder and producer Geoff Keighley, so there’s no doubt whatsoever that if a Silent Hills reveal is coming, December 11th seems as good a time as any. Originally, the horror game was a co-directed project, with Kojima working alongside movie-maker Guillermo del Toro, so it’ll be interesting to see if he’s still attached to the game – assuming it happens at all.

The same rumour-slinger, ol’ Moore’s Law there, adds in the Gamerant report – which lifts its information from a podcast, Broken Silicon – that a Bluepoint Games remake of another Konami game, Metal Gear Solid, is also in the works. Apparently, the Metal Gear Solid remake’s been in the works for a while, too – since 2017, and with cooperation from the PS5’s system architect Mark Cerny, no less.

PS5 Reportedly Sold Twice More Than Xbox Series X At Launch

PS5 Reportedly Sold Twice More Than Xbox Series X At Launch

A recent report from an analyst states that the PlayStation 5 sold twice the number of consoles of the Xbox Series X and S at launch, which is a mighty feat indeed.

According to VGChartz, November 12th saw 1.3 million to 1.6 million consoles sold across the U.S., Canada, Mexico, Japan, Australia, New Zealand, Singapore, and South Korea. Then, on November 19th, the PlayStation 5 sold somewhere between 800,000 and 900,000 units in the rest of the world, with the European countries accounting for 660,000 and 800,000 of this proportion. Altogether, that calculates to a maximum possible total of 2.5 million consoles sold at launch, which is a stunning statistic.

Compared to the Xbox Series X and Xbox Series S, the PlayStation 5 has actually sold double the number of consoles as its competitor. The two sold an estimated 1.2 million to 1.4 million units worldwide in its first 24 hours, and the Xbox Series X sold twice that of the Xbox Series S. Seeing as the former is the more powerful of the duo, and is in fact the most powerful console in the world, that makes sense. Furthermore, the Xbox Series X and Xbox Series S made their debut on the one day, November 10th. So, the reason that the PlayStation 5 outperformed the Xbox Series X is that its data is spread over two launch days.

PlayStation 5 Sold Around 2.5 Million Units In A Single Day, Reports Says

PlayStation 5 Sold Around 2.5 Million Units In A Single Day, Reports Says

According to a recent report, the PlayStation 5 roughly sold between 2.1 and 2.5 million units worldwide on its two separate launch dates, which is a stunning statistic.

VGChartz, an external analytical website which records sales data in the industry, claims that the console sold between 1.3 million and 1.6 million units across the U.S., Canada, Mexico, Japan, Australia, New Zealand, Singapore, and South Korea on November 12th. The U.S. snaffled the largest slice of the pie, with around 1 million to 1.2 million units sold in this country, followed by Japan with 115,000 to 120,000 units sold over there, then Canada took the bronze medal with 95,000 to 110,000 units sold on that day.

Excellent numbers, absolutely, but the regional breakdown is expected, as Sony has a strong consumer base in most of North America and especially in Japan. On November 19th, the PS5 sold around 800,000 and 900,000 units across Europe and the rest of the world. 230,000 to 280,000 consoles were sold in the UK, 115,000 to 140,000 consoles were sold in Germany, and 105,000 and 125,000 consoles were sold in France. If it matters, the Xbox Series X and Series S pushed 1.1 million to 1.4 million units worldwide in its debut, which is a little less than the PlayStation 5.

In other news, Sony expressed its gratitude for its fans in helping to secure “our biggest console launch ever” while contending with the challenges of the pandemic. SIE CEO Jim Ryan stated that the road to launch hasn’t been a smooth one, and that the manufacturing preparation had to be completed using a remote camera because employees needed to be distant. In spite of the odds, the PlayStation 5 has seen serious success, and Ryan couldn’t be prouder of the teams’ efforts from beginning to end.

Everything is sold. Absolutely everything is sold,” he said in the interview with TASS. “I’ve spent much of the last year trying to be sure that we can generate enough demand for the product. And now in terms of my executive bandwidth I’m spending a lot more time on trying to increase supply to meet that demand.”

Xbox TV App May Come Within 2021 Says Spencer, Cloud-Console Hybrid Model the Future

Xbox TV App May Come Within Next Year Says Spencer, Cloud-Console Hybrid Model the Future

Microsoft may have just released the Xbox Series X and S, but it’s no secret the company is looking beyond traditional gaming boxes. With Xbox Game Pass and cloud gaming, Microsoft hopes to make their games playable on as many devices as possible, In a new long interview with The Verge, Xbox boss Phil Spencer was asked whether he foresaw a future where there’s simply an “Xbox” app that lets you play directly on your smart TV, and he gave a surprisingly straightforward answer.

I think you’re going to see [an Xbox TV app] in the next 12 months. I don’t think anything is going to stop us from doing that. […] Now, as you said, a TV is really more of a game console stuffed behind a screen that has an app platform and a Bluetooth stack and a streaming capability. Is it really a TV anymore or is it just the form and function of the devices that we used to have around our TV, consolidated into the one big screen that I’m looking at?

So, is Microsoft plotting to do away with traditional gaming hardware just as they’ve released two new consoles? Not exactly. Spencer wants to provide as many options as possible, and believes the real future is a hybrid model, where games run on both local hardware and in the cloud at the same time…

When we think about xCloud, which is our version of Stadia or Luna, I think what it needs to evolve to are games that actually run between a hybrid environment of the cloud and the local compute capability, and that they can actually take full advantage of the cloud that’s there and that’s available, but also full advantage of my edge compute capability that I have in my home in the console. It’s really a hybrid between both of those.

That’s, I think, the compute model that most people are going to move to with most app development, a hybrid model between edge and the cloud where things that — either from a security, or latency, or even cost and bandwidth standpoint — can be done locally, should be done locally, and things that really could use the scale that you can get through cloud, and be able to light up multiple blades to deliver whatever experience you want to deliver to somebody, would use the power of the cloud. Now, if your local device has almost no compute capability relative to games, obviously, we’ll move almost everything to the cloud. If I have a device that’s very capable in my home, we should use some of that. We shouldn’t ignore it. I think it will change.

There’s been plenty of vague talk about how “cloud gaming is the future” for some time now, but it seems Microsoft is planning to push things faster than we might think. Here’s the full Interview.