‘GTA 6’ Fans Ask Rockstar to Take Its Time on Development After Seeing ‘Cyberpunk 2077’ On Console

'GTA 6' Fans Ask Rockstar to Take Its Time on Development After Seeing 'Cyberpunk 2077' On Console

CD Projekt RED first announced the game back in 2012, but it wasn’t really until 2018 that we started to see the game in action and get a taste for just what it could be. Gameplay trailers promised a sprawling, thriving city the likes of which we’d never seen before, with a huge emphasis on player choice and freedom.

After the long delay and hyping, console fans was disappointed how the game runs on console.

CDPR was faced with a fanbase that was expecting a perfect game, but would also get incredibly annoyed at any further delays. In the end, Cyberpunk 2077 released after its third delay… and there are inevitably people now complaining that it wasn’t ready.

To be clear, Cyberpunk 2077 is a monster on high-end PCs and the first wave of reviews (all of which played the game on PC), had a lot of praise for the RPG. However, the game is now available on PlayStation 4 and Xbox One consoles too, and this is where the majority of complaints have been levelled. Fans are running into countless bugs, pop-in, poor quality textures, and other such issues (while some fans is complaining that the game graphics looks like 2006 GTA Auto on PS4 & Xbox One) meanwhile, the game runs well on next-gen PS5 and Xbox Series X but graphics ain’t that impressive

Grand Theft Auto fans, who have clearly been looking at Cyberpunk’s messy console release and have come to a conclusion: Rockstar should take as much time as it needs to develop/work on Grand Theft Auto VI to avoid experiencing such disappointment.

In a post entitled “After Playing Cyberpunk 2077, R* Should Take Its Sweet Time”, Reddit user ExoBoot describes CDPR’s console launch as a “mess”, and expresses hope that Rockstar doesn’t fall into the same issues. “I don’t care if GTA VI is coming out in 2024,” they wrote. “Just don’t be rushed and give us an amazing experience.”

Others in the thread were quick to agree. “Can all of you NOW finally stop bitching about R* being so quiet? They’re doing us a favor,” said one user. Another pointed out that maybe it’s better not to announce a game eight years before release – although of course we all know that GTA VI is coming, regardless of the fact it hasn’t been officially announced yet.

“Rockstar are the masters of not rushing though,” one commenter assured the rest of the thread. “RDR2 took what, 8 years of development? and it released in a pretty damn good state.

“I still maintain that no matter what patches upgrades CDPR do, RDR2 will always look better than Cyberpunk. I’ve played about 10 hours and boy it’s an amazing world and story but golly the graphics are abysmal, RDR2 had it all amazing story, amazing world and amazing graphics.”

No Sony Won’t Spend $750 Million on GTA 6 Exclusivity on PS5

No Sony Won't Spend $750 Million on GTA 6 Exclusivity on PS5

Lately a new report claims that Sony has made pricey 30-day timed exclusivity deals to ensure some multi-platform games come to PlayStation 5 first. While this could be true, but to spend $750M for it? no way. 

Sony did open its PlayStation 5 reveal event with the next-gen announcement of Grand Theft Auto V, and also secured a free 30-day deal for the new standalone GTA Online for PS4 and PS5 gamers.

To start with, is not that we oppose the report, but it sounds so ridiculous that Sony will spend $750 Million just for 30-day exclusivity? not going to happen..

Did you know? $750 million is more than five time the development budget of Destiny (~$140 million), and more than five times the dev budget of Grand Theft Auto V ($137 million). It’s also more than the total costs of Star Citizen ($250 million+). Sony doesn’t spend $750 million to develop, market, and distribute its own games. It’s certainly not going to spend that much to snag a month’s timed exclusivity on PlayStation 5.

Let’s look at this in another angle, $750 million is 13% of the record $5.63 billion Q1 PlayStation revenues that Sony just posted. Revenues are earnings before marketing, costs of goods sold, and other spending is subtracted.

At the end, PlayStation earned $1.152 billion in profit in Q1’20. This is the highest Q1 in Sony’s history, and the highest Q1 profits in gaming’s 48-year history.

To further put that into perspective, the rumored GTA 6 exclusivity cost of $750 million is 65% of these record Q1 PlayStation profits.

Let’s cut to the chase, It’s not going to happen. Sony isn’t going to spend that much to secure exclusivity.

How much will it spend exactly? We don’t know. How much can Sony spend? A lot. But that doesn’t mean it will. Just because a company makes billions in profit ever year doesn’t mean it’ll spend 3/4ths of a billion dollars on a third-party game that it doesn’t wholly own and won’t get 100% of the proceeds from sales.

Red Dead Redemption Remake In The Works Releasing For PS5, Xbox Series X And PC In 2021 According To Latest Leak

Red Dead Remake
Red Dead Redemption is getting Remake according to new leak is in late development set to release for Playstation 5, Xbox Series X And PC.
A leaker posted it on 4chan revealing that the game will be a full blown remake of RDR1 in Red Dead Redemption 2‘s engine. The game will also have enhancements from RDR2 like hunting and fishing.
The Red Dead Redemption Remake Rockstar India, Rockstar San Diego and Ruffian Games. Ruffian Games previously worked on the development of the Master Chief Collection.
Red Dead Redemption Remake
The leaker also added the RDRR is  expected to release in Q1 or Q2 of 2021 and won’t have RDR Online but will include the Undead Nightmare DLC. While GTA VI is still sometime away, with the expected announce around in 2022.