Sony PS5 Price And All Accessories Price & Availability Revealed; Here’s The Complied List

Sony are preparing to launch the next-gen PlayStation 5 console and fans can’t wait to get they hands on it. Lately news regarding the PS5 price is popping up a retailer claimed it will cost $699 which is somehow expensive and shouldn’t be regarded as something fidelity.

Recently, the “recommended price” of the Sony PS5 “leaked” on Twitter. Which the prices is listed below. Apart from the PS5 price speculation a Twitter user @IronManPS5 also revealed the potential prices of some of its accessories. Some of the Tweets which were in Japanese also claim that the devices will arrive in Japan on November 14.

Related: Sony Patents New Device For PS5 That Function Similar To Xbox Snap

However, the tweets give the price and availability of these devices in North America and Europe. Have a look at the prices and availability below.

Sony PS5 And Accessories Prices And Availability, Revealed; Here’s The Complied List

Sony PS5 Standard version

  • Price: 49,980 yen ($466); Availability: Japan, November 14
  • Price: $499, €499 and £449; Availability: North America and Europe, November 20

Sony PS5 Digital version

  • Price: 44,980 yen ($419); Availability: Japan, November 14
  • Price: $399, €399 and £349; Availability: North America and Europe, November 20

Sony PS5 Vertical Stand

  • Price: 2,280 yen ($21); Availability: Japan, November 14
  • Price: $24.99, €19.99 and £16.99; Availability: North America and Europe, November 20

Sony PS5 Media Remote Control

  • Price: 3,600 yen ($34); Availability: Japan, November 14
  • Price: $29.99, €29.99 and £24.99; Availability: North America and Europe, November 20

Sony PS5 Pulse 3D wireless headset

  • Price: 18,000 yen ($168); Availability: Japan, November 14
  • Price: $159, €179 and £129; Availability: North America and Europe, November 20
    Sony PS5 HD camera

    • Price: 5,980 yen ($56); Availability: Japan, November 14
    • Price: $59.99, €59.99 and £54.99; Availability: North America and Europe, November 20

    Sony PS5 DualSense Charging Station

    • Price: 3,600 yen ($34); Availability: Japan, November 14
    • Price: $29.99, €29.99 and £24.99; Availability: North America and Europe, November 20

    Sony PlayStation 5 DualSense Controller

    • Price: 5980 yen ($56); Availability: Japan, November 14
    • Price: $59.99, €59.99 and £54.99; Availability: North America and Europe, November 20

    Cyberpunk 2077 Preview Ran at 1080p On PC with DLSS 2.0 Enabled on an RTX 2080Ti Card

    Cyberpunk 2077 Preview Ran at 1080p with DLSS 2.0 Enabled on an RTX 2080Ti Powered PC

    Some press folks managed to get their hands on Cyberpunk 2077 preview build in order to try the highly anticipated open world game in development at CD PROJEKT RED.

    Some remote access to the game came via GeForce NOW and PC Games Hardware. The performance report from the German publication is a bit concerning on multiple levels, as the Cyberpunk 2077 preview apparently ran at 1080p with DLSS 2.0 enabled raytracing effects enabled on a computer powered by the mighty RTX 2080Ti graphics card.

    We play in Full HD – a fact that we first have to digest a bit, given the RTX 2080 Ti in the Alienware presentation computer, there should actually be a little more in the pixel density. In addition, DLSS is activated, so the internal render resolution is again less than 1,920 × 1080 pixels. But ray tracing is also active, in our preview version in the form of shadows, ambient occlusion and indirect lighting (Ray Traced Diffuse Illumination). As we have also known since our Gamescom 2018 impressions of the raytracing titles that appeared later, they run much better after the release – whether it is Battlefield 5 , Metro Exodus or Shadow of the Tomb Raider. The already integrated DLSS already makes a very good impression. Even for Full HD, the picture on the huge 65-inch telly looked relatively sharp, despite the fact that the preview version had chromatic aberration and film grain switched on. The graphics menu was not yet integrated in our build.

    Keep in mind that, the raytraced reflections are apparently missing from this build and enabling them would certainly make the game even more taxing on any system. Even with all these caveats, the frame rate dropped below 60fps and down to roughly 30fps in at least one instance, as the article’s author added in a forum post.

    But at least at one point, the performance has dropped to ~ 30 fps or even just below it, I could see that and noticed it on the controller. In addition, the game is often jerky, especially when driving. The rest of the time it was okay, but in my opinion, it only relatively rarely hit 60 fps or more.

    Of course the Cyberpunk 2077 preview wasn’t bad anyway, as the PC Games Hardware post points out that it looks a lot better than previously released gameplay footage, particularly thanks to the ray traced ambient occlusion, diffuse illumination and shadows. But hey, no doubt the RTX 2080Ti should be able to play the game at 4K resolution with DLSS 2.0 active and all ray tracing effects enabled.

    Cyberpunk 2077 will be releasing on November 19th for PC, PlayStation 4 and Xbox Series X. Will be coming to next-gen PlayStation 5 and Xbox Series X consoles too.

    Nintendo Switch Manufacturing Is “Bouncing Back” Software Development on Track

    Lately due to the pandemic going on it really affects Nintendo in someway, the company have not brought any news if there will be next-gen Switch version coming as Sony and Xbox plans or even host a big Nintendo Direct as usual.

    During a recent shareholder meeting, Nintendo president Shuntaro Furukawa insisted that Switch production was getting back up to speed despite supply chain disruptions earlier this year.

    We could not manufacture (Switch) as planned until May but production has been largely recovering from June. We expect it to normalize around summer. […] We want to deliver (the console) to as many people as possible. We will improve the situation as soon as possible.

    Surprisingly, Furukawa claims that the on-going pandemic hasn’t had any effect on the development of the games Nintendo plans to publish this year…

    Currently, we do not see any impact on software set to go on sale this year, but there is a possibility that we cannot sell it as scheduled in the event of a second or third wave (of coronavirus infections.)

    Words on the street has it Mario will be Nintendo’s focus this year, with remasters of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy, and a “deluxe” version of Super Mario 3D World in the works. With more rumored remasters, including Pikmin 3 Deluxe.