Some press folks managed to get their hands on Cyberpunk 2077 preview build in order to try the highly anticipated open world game in development at CD PROJEKT RED.
Some remote access to the game came via GeForce NOW and PC Games Hardware. The performance report from the German publication is a bit concerning on multiple levels, as the Cyberpunk 2077 preview apparently ran at 1080p with DLSS 2.0 enabled raytracing effects enabled on a computer powered by the mighty RTX 2080Ti graphics card.
We play in Full HD – a fact that we first have to digest a bit, given the RTX 2080 Ti in the Alienware presentation computer, there should actually be a little more in the pixel density. In addition, DLSS is activated, so the internal render resolution is again less than 1,920 × 1080 pixels. But ray tracing is also active, in our preview version in the form of shadows, ambient occlusion and indirect lighting (Ray Traced Diffuse Illumination). As we have also known since our Gamescom 2018 impressions of the raytracing titles that appeared later, they run much better after the release – whether it is Battlefield 5 , Metro Exodus or Shadow of the Tomb Raider. The already integrated DLSS already makes a very good impression. Even for Full HD, the picture on the huge 65-inch telly looked relatively sharp, despite the fact that the preview version had chromatic aberration and film grain switched on. The graphics menu was not yet integrated in our build.
Keep in mind that, the raytraced reflections are apparently missing from this build and enabling them would certainly make the game even more taxing on any system. Even with all these caveats, the frame rate dropped below 60fps and down to roughly 30fps in at least one instance, as the article’s author added in a forum post.
But at least at one point, the performance has dropped to ~ 30 fps or even just below it, I could see that and noticed it on the controller. In addition, the game is often jerky, especially when driving. The rest of the time it was okay, but in my opinion, it only relatively rarely hit 60 fps or more.
Of course the Cyberpunk 2077 preview wasn’t bad anyway, as the PC Games Hardware post points out that it looks a lot better than previously released gameplay footage, particularly thanks to the ray traced ambient occlusion, diffuse illumination and shadows. But hey, no doubt the RTX 2080Ti should be able to play the game at 4K resolution with DLSS 2.0 active and all ray tracing effects enabled.
Cyberpunk 2077 will be releasing on November 19th for PC, PlayStation 4 and Xbox Series X. Will be coming to next-gen PlayStation 5 and Xbox Series X consoles too.